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Hugo Caballero
Technical Artist and Level Designer
General Escobedo, Mexico

Summary

I have done school, personal and profesional projects that involve the creation of assets for games, lighting and level design

Skills

Environment Design3D ModelingHard Surface ModelingTexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush